Articles about Entity/Component Systems

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Articles about Entity/Component Systems

Mensagempor thelinuxlich » 09 Jun 2011, 18:56

This one is very cool, very close to what we are accomplishing here:

http://cowboyprogramming.com/2007/01/05 ... -heirachy/
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Re: Articles about Entity/Component Systems

Mensagempor thelinuxlich » 10 Jun 2011, 11:08

This one maybe can serve as inspiration for some refactoring on the engine:

http://blog.chronoclast.com/search/labe ... %20Systems
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Re: Articles about Entity/Component Systems

Mensagempor thelinuxlich » 10 Jun 2011, 11:08

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Re: Articles about Entity/Component Systems

Mensagempor thelinuxlich » 10 Jun 2011, 11:32

Presentation about high-performance component systems:
https://docs.google.com/present/view?id ... cWZ4&hl=en
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Re: Articles about Entity/Component Systems

Mensagempor thelinuxlich » 10 Jun 2011, 11:38

Scott Bilas testimonial about the influence of a Component System on Dungeon Siege:
http://scottbilas.com/games/dungeon-siege
Editado pela última vez por thelinuxlich em 10 Jun 2011, 15:06, em um total de 1 vez.
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Re: Articles about Entity/Component Systems

Mensagempor thelinuxlich » 10 Jun 2011, 11:50

tem um PDF nesse último link sobre mundos contínuos que é fantástico!
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Re: Articles about Entity/Component Systems

Mensagempor thelinuxlich » 15 Jun 2011, 14:08

Please move this to Artemis section :)
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Re: Articles about Entity/Component Systems

Mensagempor tpastor » 18 Jun 2011, 12:33

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Re: Articles about Entity/Component Systems

Mensagempor thelinuxlich » 29 Jun 2011, 11:59

Another good article about the benefits of a data-oriented approach:

http://gamesfromwithin.com/data-oriented-design
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Re: Articles about Entity/Component Systems

Mensagempor thelinuxlich » 30 Jun 2011, 10:33

A developer testimonial after adapting his game to ES paradigm:

http://jmonkeyengine.org/groups/mythrun ... nt-editor/
http://jmonkeyengine.org/groups/mythrun ... e=2&num=15

Truly, "sandbox" game are one of those that get the most benefits of this approach. Procedurally generating entire worlds and then persisting it in a simple manner like SQL tables, it is priceless.
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